A

Azorian's
Bounty

Campaign Codex · vol. iii
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v1.8.5
Codex of the Dungeon Master

Azorian's Bounty

Welcome, scrivener. The candles are lit and the ink is wet — your campaign awaits.

Chapter
Untitled Chapter
session lxx
By order of the Master
A Summoning
✦
Hark and attend! The party is bid to gather upon Date TBD, that we may continue the party's bloody business.
Game Date
—
The Vigil Approaches
active
—
days hence
Date TBD
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The Reckoning

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❦
Of the House
Rules of the Table
Three Edicts
I. Of Natural Twenties

Upon a critical strike, add the dice's maximum to what thou hast already rolled. A dagger of 1d4+3 then deals 1d4+7; sneak attack of 3d6 adds +18. The blade is doubled in mercy, not in chance.

II. Of Inspiration

Earned through recap or roleplay. On checks & saves it sets thy result to 20 + thy modifier. In combat, wield it as advantage for thyself or an ally, or disadvantage upon the foe.

III. Of Healing Draughts

Quaffed in combat as a bonus action: roll the dice. Quaffed at thy leisure: take the maximum. Save thy potions for the quiet moments — they reward patience.